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Logo image

Wednesday, 28 August 2013

Abagail: fire hydrant

pretty happy with this since it only took less than 3hrs. I made a fire hydrant because I can :P This bad boy here is going to be put into my set for my animation. I am just adding things to the set to make it seem more interesting and realistic.


Monday, 26 August 2013

Progression on a always progressive story

Oh hiiii,

So I have finally had the chance to start modelling, oh my hands are shaking in excitement, clam the mouse down. At the moment I have being putting in just the props and playing with the layout of everything, in my pre-viz everything seemed really crowded so now I am giving me the dancing space. Check out some of the progression of this mornings work, oh I feel the excitement.


  Just playing with some ideas here to see how i want to layout everything. this shot is a pan down so I want a slight reveal too. Also its English inspired, yes me and the English form of inspiration. I have cheated by playing with the symmetry and sizing on the houses to give an idea of it being a different house without me having to make a hundred models, but this is only going to take me so far, to extend my buildings and away. Yay!!!

Sunday, 18 August 2013

Wednesday, 14 August 2013

Abagail pre-viz

Hay all,

So I have finished my pre-viz. So check it out. Nothing amazing yet not till I get my hands into doing some good old modelling.



Now with cameras and settings mocked up I can now work on modelling, which is super exciting this is my favourite part of making animations, the modelling. I don't know what it is but I love it. Looking forward to the next bit. For now I have to work on other projects until my work on animation day Friday. Friday is now my new favourite day and not because of the weekend. Yay onto bigger and better things I say for-war-d. Hurrah

Animatornerd out!!  

Monday, 12 August 2013

Abagail: Animatic


Here is a refined animatic this is to give a better idea of the environments shots and the animation.  currently I am working on the pre-viz, then onto the modeling. :)