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Thursday, 31 October 2013

Mum Titles

I recently posted about the titles for the short film. Well now they are completed. The style of graphics are not refined as request of the client. :) I think this has defiantly being an experience and  we have learned a lot from it. Every project we accomplish is another learning experience and another opportunity to get better. 

This project we had less than 2 weeks to work on in the end, which was a tight deadline on top of everything else, but we got it done. Yay and a day before deadline. High five!!! 

The client wanted rough graphics, a journey of driving and rough animation. Using 3d planes and simple animation a along with simple particles and motion blur is how I got the result. The style was hard to pull together since generally I am use to refining animation and look a lot. But he wanted it to be more child like, than refined and prefect.I think we achieved that :) 


Check it out, not bad for a week and a half work. :) 

graphics designed by Caitlin Bathgate 



I would of liked to add some motion blur to the shot itself not just the car, but after effects just couldn't handle it so I had to cut back. Its unfortunate, but sometimes to save time and to save your computer you have to make a sacrifice. 

Now onto working on my short animation, which is coming a long well. I have almost finished rigging the character, but because of the late nights over the titles I have had to push it back a little, but it is tomorrows job. I need to at least have some blocked in animation done by the end of next week, so next
thing on the list to do, work on my short. :) I am quite proud of myself for working hard at the moment. Things are finally progressing. 

over and out 
animator nerd 

Saturday, 26 October 2013

Robot Animation + MUM Titles

I don't know if  you remember my robot animation from a little while back. But I have finally finished it. YAY!!! :) So check it out.


Also I have being working on Titles for an film short called Mum. Its a part of an assessment for a TAFE project.  The assessment is in teams and I am working with an amazing artist called Caitlin (her blog http://animatedthinking.blogspot.com.au/ ). We were lucky that we got put together since we work really well together. :) When we had our first meetings we decided to split the load a bit and since the group we pitched our ideas too like Caitlin's graphics and my idea we agreed on her doing the graphics and me working on the animation.  

We worked on the first storyboard ideas together and from that I took the graphics she made and put them into a quick animatic (since at the time we had a real tight deadline) 





We got feed back from the group and they decided that they wanted to make a heap of changes on the layout and style. They essentially wanted the city first and then a forestry area later and to take out a lot of the stary bits. They also wanted to swap around the driving of the car.  Taking their remarks I made the quick changes. :) 

This is what the second version looked like. 

 

I cheated to saved time and flipped the whole comp around and then reversed the words. There was a couple of issues with the new version, it was looking odd. So we convinced them to swap it back. The other issue was the last shot (the pan to the stars). It wasn't fitting the first shot of their film, so that ended getting cut. Also The gut in between was odd. 

While I was making the changes Caitlin, got the approval of the graphics. She then sent them to me and I laid them out. I found that there was another problem with our titles. They were looking flat and lacking any depth. So I changed the setting in after-effects and went with using a camera and playing with the depth. 

This is our current progression. The timing needs to be faster paced and the car animation needs to have a major fix but the graphics are in and it is looking pretty cool. 



This just shows the importance of development and trying out lots of different things. :) 

I hoped you have enjoyed. 

Over and out 

Animator Nerd 




Thursday, 24 October 2013

Abagail: Completed

Oh yes you did read it correctly. I have finished Abagail. After having a short deadline to complete her in (a week to be exact) I have gone from this mutant from planet mars...........


to this :) 


I was dreading doing Abagail, because the last time i did any sought of character modeling I was so bad at it. I think gaining a better understanding of topology and anatomy have really helped me in my modelling. That and also spending a lot of time doing research and  finding reference. Next step for me is RIGGING!! I can see now how big a year has made for me. This time last year I couldn't even model a block of wood (slight dramatisation). I hope to carry on and get better and quicker at this. Hopefully I can cut the time in half next time I model characters. 

After I have completed the rigging I am going to start blocking in the animation and last of all texturing. I have pushed texturing back due to time limit and having to produce something for the sound students. I realise now that I won't be able to achieve as much as I has wished to do, but I want to accomplish a few scenes at least. 

This is going to be my side project for a bit after I finished TAFE. I do want to be able to finish it at some point and show people that I am capable of producing a short. But obviously time is of the essence and it has being a crazy year. 

Thank you and good day sir. 
I said good day!!! 

Animator Nerd over and out :P