Now after a hectic amount of weeks at TAFE and hitting those nasty deadlines I finally have some spare moments to write on this blog. So over the past 5 weeks we have done a bunch of work.
First I have started to work on my extensions for the film and TV students project The Distant Future. Firstly I took the shots into photoshop and drew up my storyboard concepts and style guide.
I want to get a very clean an isolated feel to the shots I create as per my style guide.
The shots were all taken on green screen which I then took into Nuke and have keyed them in nuke and tracked them in syntheyes. I exported the track and imported the script in max, to make my background shots. Some of the non-tracked shots I just drew the background up instead of modelling them, to give a better idea of how the background is going to look. Its not a magical masterpiece of work, But it is just to demonstrate the concept and layout more.
Shot 2: This shot has the same changes too make with the first one with the keying of the green screening and the colour grading. The thing that I will need to concentrate on this is the particle effect in the comer. There is going to be a hologram thing on the table, which I want to play around with particle effects to create.
Shot 3: This shot has to have some changes to the green screen and the colour, but also I need to work on making the clothes changer. I will need to work on making the machine on separate layers to integrate the scene into the footage. because the machine is made of glass and has a cylinder coming down when he changes clothes. I also want a flash of light, so I will have to work on some lighting effects.
Shot 4: Not only do I have to key the green screen, but there are a few problems with this shot. The biggest problem is there is parts in the scene where one of the characters arm hangs off the green screen. I have to roto that bit out. Also there is a little problem with tracking it can't pick up the depth. so as a fix the for ground element the chair. I am going to render separately, place on a card and track in the scene.
The second project I have being working on is rigging and skinning a character. I have had some issues with this project, since at first I just did a standard foot, but then was told to work on a reverse foot set-up. Then with doing the rigging I fixed it placed set driven keys on it and then found the knee out alignment due to an issue with the IK handle. So after a bit of frustration I fixed to to work properly. On the plus side I did get a lot of practice of set driven keys.
So here after a bit of messing around I have a completed skinned rig. hurrah.
The Completed rig. |
The Bones and controllers |
Heel roll using set driven keys |
Toe Pivot using set driven keys |
Toe roll using set driven keys |
Crouching |
Hip movement |
Back rotation |
head and neck movement |
The arms Bending |
Making a fist using set driven keys. |
I am happy the way he has turned out.
Also over the last 5 weeks as you may already know I have being working on my animated short. I have updated recently about it and in the last 2 weeks haven't done much but I have added a fence and started to form the paths a little more. I have also started playing with the path a little more and moving the pedals around. In the next week I hope to complete this and my character. Also I am getting some really awesome sounds from the sound students. This animation is going to be awesome!!!
Lastly I have started work on this robot animation and after running up and down a chair for afternoon and looking like an idiot I got reference footage. The reference has really helped me make the animation look more believable. I am happy the way it is going. This is some of the blocked in animation.
He is dragging an invisible chair!!! at the moment I am just blocking the animation first and then I am going to add a constraint to the chair so It locks into position with his hands this way I can have it in the location that it would be in and then can change the positioning later.
Also as a last note, I have currently seen the work that the film students have created and it looks amazing. Caitlin (my team mate) and I are currently working on the storyboards and animatic for it. So we should have something soon to show.
Also EXPO prep has being under way. Being a mentor for it has proven an interesting task, but currently am collecting work for a showreel, which is going to be edited together for the website and some other places.
Oh and I am hoping to have a website up soon, in prep for expo and also for jobs later, I haven't built one before but it is going to be an interesting experience and something extra to learn. So fingers crossed I hope it goes well.
Sorry for the long blog, but hope you find it interesting
to infinity and beyond
animatornerd