So a little of progression of yesterdays afternoons work. After a look over from my lecturer there were some changes in the scene. I was looking for cobblestone textures nothing seemed to be working it was looking too flat, so I modelled them. they look a lot better now. I am still playing around with them a bit. Also The lecture suggested that perhaps I should add some walls, paths and grass. So I have being placing around some mock wall placements at the moment, to see where I would like to put my walls and also put some grass in. Using the hair and fur modifier tool, I wanted a stylised looking grass so I played with the settings and I think that came out well. I also pushed my houses back a bit more in camera to make more path space, but I am thinking about moving the camera over a bit more to cut out more of the road and show more of the houses. I think this is looking good.
I have gotten reference for what I want my wall to look like, I think that these looked awesome, so I want to model them. :)
That is going to be one of tomorrows jobs. Also I have being working more on my character, after getting an analysis of my topology of my Abagail model I have had to revisit parts of it but it is working out better, and easier to model, I understand the importance of the topology more now.
I have gotten a little behind schedule on this now since, I have being getting more suggestions for environment and technical problems (my computer is being evil Satan has possessed it), but I am looking to get on track in the next week or two, crossing my fingers on that one :)
to be continued......
animator nerd
i think we are all a bit behind schedule ~ but it is looking pretty awesome alana ^^ especially your 3D environment ~ but you are always good at 3D environments/settings =P
ReplyDeletenaw thank you :)
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